Gamewright Games sent me a copy of their 10th Anniversary Sushi Go! to review.
I'm not going to lie, Sushi Go! has been one of those games on my radar for many years, but I never got a chance to play it. So when Gamewright Games emailed me to review their 10th Anniversary Edition, I jumped at the chance as I don't have a copy in my board game library already.
Whenever the chance came up to play Sushi Go! in the past, it was always vetoed by one of my friends who disliked it because she always came in dead last no matter what strategy or lack thereof she used. So I just consigned myself to never playing it as my other gaming groups enjoyed other games.
Which made me sad because the artwork is super cute.
It's no secret that I love games that are easy to play and teach. And Sushi Go! is an easy game to pick up on the rules and develop your own strategy with. Not to mention that it is a quick play that can be easily slotted into a day of playing board and card games.
The game plays in three rounds where all the players choose one card from their hand, reveal it simultaneously, and pass their hand to the left. Simple enough to pick up on, right?
Points are scored at the end of the round and wasabi cubes are used to keep track of everyone's score. At the end of three rounds, points are totaled up and a winner is announced.
What sets the anniversary box apart from the original is the 3D pieces (and the foil backing on the cards). Everyone gets a wasabi plate to keep track of their points, there is a sushi boat to show who's currently in the lead, and a strawberry squishy to show who has the most strawberry puddings at any given time (which gives two wasabi tokens to the person who takes it each turn). Strawberry pudding is the base dessert in the box, replacing Good Ol' Pudding from the original.
But if you want to play with Good Ol' Pudding, there are additional desserts packaged in the bottom of the box: Frozen Yogurt (which have special ink that is heat activated), Bubble Tea (you gain more points if you have a whole sequence of of numbers on the cards), Good Ol' Pudding (the OG dessert), and Mochi (which use a die to represent how many mochi you have, randomly rolled).
I love that there are additional desserts to change out that part of the game. It switches up the game just enough to keep it from getting stale. The Mochi dice also add a bit of luck to the game as a whole as well as making you plan a strategy around randomly rolling. Do you risk playing another Mochi when your die is at 10? Or do you pass the card on and hope that your opponent rolls low?
While I'm not usually a special edition kind of girl, I love games that are small enough to carry around with me in my bag, I'm not going to lie and say that this will not have a prominent place in my game library. The 3D components are well thought out and well made, the box is gorgeous, and the additional desserts are adorable and change out the game.
All in all, if you can get your hands on a copy, I highly recommend it. If you can't, definitely add the original to your board game rotation as something to play while you're waiting for your sushi order or as a palate cleanser in between longer games.
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